Slowly demystifying the bits and pieces of the CAV system. Starting with the female CAV.
Does anyone have a good DirectX converter? While I was able to get most of the meshes converted for the clothes, smaller meshes like hair, glasses, and shoes would crash Ultimate Unwrap (which is what im using to go from .x to .fbx and then into blender 3.6). So we'll get new clothes for now but maybe not hair yet until I figure that out.
First step will be some mass upscaling. Over 400 textures to upscale and AI de-noise. A few will have to go back and be optimized to keep the file sizes low (face and tattoo templates were already big and probably only need 2X scaling), but for now we can get the whole texture folder 4X upscaled in mass and just see the difference vs performance. The CAV preview on the left is the original, and the one on the right is wearing the upscaled texture. Nothing massive, but a clear and easy improvement.
I hate to ask for help but I am lost to Deltaworlds, I want to learn how to make av outfits on DW all I am able to use is the ones that was provided when I downloaded the platform can anyone please point me into the right direction? or is it just for paying members?
Custom cav clothing is hosted on a object path, a webserver url, custom clothing for cavs is not currently available to the public, it will be something we add in soon, if there is something in particular you want for your CAV, please let me know.
Your account settings have also been updated, you can now select Custom World Avatar in any world, any change your appearance, chance colors, choose clothes, color those clothes and other items with the T-Shirt button, once you have selected Custom World Avatar