Slowly demystifying the bits and pieces of the CAV system. Starting with the female CAV.
Does anyone have a good DirectX converter? While I was able to get most of the meshes converted for the clothes, smaller meshes like hair, glasses, and shoes would crash Ultimate Unwrap (which is what im using to go from .x to .fbx and then into blender 3.6). So we'll get new clothes for now but maybe not hair yet until I figure that out.
CAV clothing begins...
Re: CAV clothing begins...
Ooh excellent work, this is what I like to see!
- OldChineeseMan
- Posts: 13
- Joined: Sat Dec 16, 2023 3:49 am
Re: CAV clothing begins...
First step will be some mass upscaling. Over 400 textures to upscale and AI de-noise. A few will have to go back and be optimized to keep the file sizes low (face and tattoo templates were already big and probably only need 2X scaling), but for now we can get the whole texture folder 4X upscaled in mass and just see the difference vs performance. The CAV preview on the left is the original, and the one on the right is wearing the upscaled texture. Nothing massive, but a clear and easy improvement.
~OCM =p
Re: CAV clothing begins...
Massive improvement from the blurred mess these were!
Re: CAV clothing begins...
Most excellent, ocm! And then we can get purses! LOL (hoping lol)