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Xandrah

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Xandrah last won the day on March 5

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  1. Fantastic ill see about setting this up on the linux box later, I dont have a UI though
  2. This was a good time to see communities grow
  3. Excellent I am looking into it, I also host a IRC server for deltaworlds at irc.deltaworlds.com:6697 if you are interested. Secure port at open 6667
  4. Ohh this is amazing, maybe we should start hosting our own XMPP server?
  5. It seems to be ok
  6. Hello Everyone! So moving forward we have a few updates in the work that will be deployed by February! Here is a rundown of some of the updates that will be completed! World Server - Upgrades to the latest version of 6.2 world servers for Linux/Windows hosts. Client - Fixes to the astart/astop actions that seem to randomly stop working Client - Improvements to the rendering engine to improve FPS and move us from DirectX9 to DirectX 12 LinuxClient - Still based on the windows api but will support vulcan and allow linux users to render custom avatars. PROTON World Server - A push to use a external VOIP plugin will improve voice support for DeltaWorlds Client - Updated api to allow media playback for Youtube videos in a easier manner Client - Updated libraries to allow chromium to be more compatible with newer websites. Client - Updated dworldCore.dll to support later versions of SSL Client - Added support for better terrain manipulation (less spikes) Object Paths - Will be producing a library to the public that allows you to combine more than 1 op easily. Official World - A new public building world that has been in the works will be opened to the public with advanced object protection. UniServer - We plan to modernize the server side of DeltaWorlds for a more seamless operation and stability. UniServer - Older browsers like 5.2/6.0 will not be able to connect after our move to modernize the software.
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  7. Great to see we are slowly growing!
  8. Happy new year!
  9. The nomination forms for the 2026 Spring Awards are up. I intend to keep these going up for at least two weeks with the option to extend based on input from DW and VP citizens. To reiterate, the Spring Awards are a series of single elimination tournaments per category. DeltaWorlds is officially joining the party, meaning some categories will have a mixture of VP AND DW entries, and DW citizens will also be participating in the nomination process. Ten cities will qualify immediately based on a quick review (9 VP, 1 DW) and the knockout bracket will be finalized based on how users rank a city for seeding purposes. For an example bracket of the Most Improved Town categories, you can look at the image provided above. All other categories require your input via nomination, naturally. The form is now available at https://forms.fillout.com/t/qXqtkb26X9us
  10. And the list grows!
  11. Greetings everyone! Alright so I would like to show some of my brainstorming! For the moment we mostly archive old Active Worlds content and use a old browser that we were licensed to use. Lucky the protocol of 5.2 allows 6.2 and onwards, I have been asked a few times by users will we support the latest versions of Active Worlds, no this is something we will not do, and do not wish to do, if you prefer to use the latest versions I will point you to the official website that runs Active Worlds, using any modern browsers like 7.0/9.0+ would be considered illegal as our white label license would not support such upgrades that require fees, our servers are not even compatible anyway! Moving forward with DeltaWorlds 6.x Live Client Updates - I will be pushing out an update soon that updates our engine to the latest open source code, I am just having to redo a few client calls to get everything working, our integrated browser which is Chrome Embedded Framework (CEF) has also been updated to improve compatibility with new websites, all http calls will soon be blocked and everyone hosting ops/images will need to start using HTTPS only. Our embedded player has had a new compile and fixes to playlist management so embedded youtube videos work once again. A release should be live in the next few months. VOIP - We are working on ways to integrate WebRTC with the current live client, as embedded voice is very crusty. I will need some volunteers for this test as I am mute in real life and have to communicate with ASL Future Client/Server - Some fantastic community members are spearheading progress on our own SDK that does not require anything to do with Active Worlds, we are also working on efforts of our own browser and world server/universe authentication that will step away from anything ActiveWorlds. The browsers graphical engine will be based on Unreal along with a entirely new browser coded in .NET making it much more compatible with Linux without us needing to use Wine. These are vast brainstorming ideas, but progress is being made and I hope you all will be along for the ride, I am very happy to see people appreciating our efforts, and I appreciate the help I am also receiving from the community, great to see new builds and also people appreciating our archived worlds from AW. Engine Ideas (UE or BGFX) - Depending on where we go with our live client, the best form of action would be https://github.com/bkaradzic/bgfx This is what we currently use a very primitive version of in 6.x and would like to expand its use, or move entirely to Unreal Engine, its currently a balancing act, as creating a VR chat platform on Unreal may bring in costs and legalities with Unreal Engine, more users who use it, UE may start wanting a license fee. Bingo/Events - I am currently in the process of reviving Bingo and a few in world events, that will award the user something called fun tokens, that can be used for free in our upcoming shopping mall and world upgrade tools. I would like to keep the community stimulated with events, and anyone who wishes to host such events get as much help as they need from myself and staff. VR Banking - Work in progress, a fun banking system for buying plots of land in our main building world (in development) these credits are acquired from participating in events, or just generally logging into DW daily, none of this will be done for real world cash. We are also in development of DeltaWorlds - Grid which is based on the open source code of OpenSim/SecondLife, this will not take over DeltaWorlds 6, this will be a separate project that will not impact anything on our main universe. Many thanks for reading -Xan
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  12. Its great to see these events went well.
  13. A great milestone indeed, I am happy to see people are checking out the archived history of ActiveWorlds ?
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