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DeltaWorlds

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Hello Everyone!

So moving forward we have a few updates in the work that will be deployed by February!

Here is a rundown of some of the updates that will be completed!

  • World Server - Upgrades to the latest version of 6.2 world servers for Linux/Windows hosts.
  • Client - Fixes to the astart/astop actions that seem to randomly stop working
  • Client - Improvements to the rendering engine to improve FPS and move us from DirectX9 to DirectX 12
  • LinuxClient - Still based on the windows api but will support vulcan and allow linux users to render custom avatars. PROTON
  • World Server - A push to use a external VOIP plugin will improve voice support for DeltaWorlds
  • Client - Updated api to allow media playback for Youtube videos in a easier manner
  • Client - Updated libraries to allow chromium to be more compatible with newer websites.
  • Client - Updated dworldCore.dll to support later versions of SSL
  • Client - Added support for better terrain manipulation (less spikes)
  • Object Paths - Will be producing a library to the public that allows you to combine more than 1 op easily.
  • Official World - A new public building world that has been in the works will be opened to the public with advanced object protection.
  • UniServer - We plan to modernize the server side of DeltaWorlds for a more seamless operation and stability.
  • UniServer - Older browsers like 5.2/6.0 will not be able to connect after our move to modernize the software.
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